
Experience
Developer tools, cloud platforms, distributed systems, and production infrastructure. From writing code at 13 to founding multiple companies by 20.
LegionEdge
ActiveFounder & CEO
October 2025 — Present
LegionEdge is the parent company behind Nokuva, Foltrac, Tavoc, and W0rktree — building the next generation of developer tools.
Every product under LegionEdge starts from the same premise: the tools developers use every day are broken, and nobody is fixing them properly. Nokuva tackles design. Foltrac tackles deployment. Tavoc tackles the IDE. W0rktree tackles version control. Different problems, same company, same obsession with getting developer tooling right.
Founded LegionEdge as the parent company of Nokuva, Foltrac, Tavoc, and W0rktree
Built a full-stack AI app builder platform with seamless integrations across 6 major companies (Neon, Together AI, DigitalOcean, Supabase, Figma, GitHub)
Designed and prototyped a Rust IDE with GPU-accelerated interface for next-gen development
Managed and scaled a team of 7 engineers to deliver production-ready innovations quickly and efficiently
Forged and maintained strategic partnerships with major industry players for both GTM and market positioning
Managed and deployed complex backend systems on AWS, GCP, and DigitalOcean
Software Engineer
Fleet Management Dashboard
Underscor · 2020
Built a logistics management platform for Underscor with real-time fleet tracking, advanced analytics, and a scalable admin panel. The system processes thousands of GPS events per second and renders them on a live map with sub-second latency.
Discrimination Guidance Software
Injury Compliance Software · 2021
Developed compliance-focused software enabling organizations to adhere to structured medical treatment plans. The platform guides healthcare providers through regulatory requirements with step-by-step workflows.
High-Volume Content Distribution
Designed and deployed a Rust-based CMS optimized for scalability, handling millions of concurrent content requests. Built with a custom caching layer and edge distribution network for near-instant content delivery worldwide.
Collaborative Game Systems
Engineered multiple real-time multiplayer systems to support live user interactions with high concurrency. Solved synchronization challenges across distributed game servers using event sourcing and conflict-free replicated data types.
Minecraft Server Core
Developed a custom Java server core supporting 1,000+ concurrent players with near-zero latency using a thread-per-region model. Rewrote the chunk loading pipeline and entity tick system from scratch to eliminate the bottlenecks in vanilla Minecraft's single-threaded architecture.
Discord Bot Platform
Created a system for building and managing Discord bots with custom commands, integrations, and automated workflows. The platform served hundreds of communities with a visual command builder and real-time analytics dashboard.
Languages
5 skills
Infrastructure
6 skills
Networking
3 skills
Frontend
3 skills
Systems
3 skills